Among Us VR Review – IGN

Among Us VR understands what made Innersloth’s murder mystery game so special when it came out in 2018 and brought us almost endless shenanigans by putting 10 people in a spaceship while two Impostors try to murder them all. This ground-breaking VR remake is a refreshing take on the premise that recaptures that suspense while introducing exciting new dynamics. Although its missing features may prove disappointing, what is here is a great time. Right now, it is one of the best VR games of this year.

It’s hard to overstate how polished Among Us VR feels when playing. Schell Games adapted it to virtual reality well: the cel-shaded 3D art style works great, and switching to first-person gameplay proves natural. Walking around a recreation of The Skeld’s spaceship map and using motion controls to complete tasks feels much more immersive, and canceling engines with a hand pump and preparing shields by touching the screen is more intuitive than using a gamepad or mouse and keyboard. You can play comfortably standing or sitting, as the movement is completely smooth and controlled by the thumb sticks. There’s no teleportation, but if you’re worried about motion sickness, optional blind goggles are available to reduce potential nausea risk, along with a quick pan for the camera.

Among Us VR faithfully recreates the pattern of the original, and again divides us between Crew and Impostors. Within a four to 10-player online match, Crewmates must complete several randomly assigned tasks across The Skeld. Some tasks aren’t particularly exciting, like waiting for a data transfer, and the real joy comes from the social play around it. However, there are several new tasks that make creative use of VR: the Admin room has a new retina scanner that requires you to stay still for a few moments, which isn’t terribly exciting, although MedBay’s whack-a-mole mini-game is entertaining

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There is a greater sense of panic when the blaring red lights appear during sabotage.


As an Impostor, however, your only goal is to convince everyone that you’re just another Crew member, even as you sneakily kill other Crew members and try to get away with it. There are many creative avenues for assassination, such as blocking doors or causing blackouts (knowing that imposters can see in the dark). Or you can do major sabotage of the ship by depleting the oxygen or causing a reactor meltdown, which are instant wins if Crews leave them unfixed for too long. I felt more scared during a blackout, and there is a greater sense of panic when the blaring red lights appear during sabotage.

Once a corpse is discovered, an emergency meeting begins and the real game of deception and detective work begins. If you’re a true Crew member, you need to figure out which Tax Collectors are using whatever suspicious activities you may have witnessed, and decide who can be trusted. If you are a tax collector, you declare your innocence, blame others, and try to get others to vote with you to buy someone else a one-way ticket to space. Even after years of playing, keeping your story straight and successfully pinning the kill on someone else still feels great, and it’s only made better by VR. Being falsely outed through no fault of your own can be frustrating, never mind being caught as an Impostor by sheer bad luck, but the fun of this game of cat and mouse is in picking up on subtle clues or fooling everyone with clever hints and innuendos. There is a cooldown before you can hit again, which prevents a skilled publican from going insane. As always, how well a social game like this works depends on who you’re playing with, but in VR there’s a greater sense of presence when everyone’s watching you.

That’s true of the regular version of Among Us, but simply having built-in voice chat in everyone’s headset solves one of that version’s biggest problems: if you use an external voice client like Discord, dead people can still talk and use that to cheat, but this there they become mute ghosts after death. Plus, having everyone able to talk instantly makes emergency meetings a highlight of Among Us VR. The use of proximity increases tension: Knowing that someone’s voice gets louder as you get closer is another way to gather evidence, and introduces a fresh dynamic to matches whether you’re hunting or being hunted. Also, you can ask someone to watch you scan in MedBay to prove your innocence without necessarily alerting Impostor to your location. If you are an Impostor, you can try to hide in vents and eavesdrop on the conversations of other crew members. Voice chat also makes calling someone in the middle of a lie and seeing that so-called “Crew” crumble under pressure even more thoroughly satisfying. And if voice chat isn’t right for you for whatever reason, there’s also a text chat system that uses pre-determined quick chat messages.

There’s a lot Among Us VR does right, but the biggest knock against this version is that it doesn’t have all the same content and features as standard Among Us. That’s understandable in places, because changing game settings like giving you a faster walking speed would be a disgusting disaster for many people. However, it would be nice to be able to adjust the number of tasks, for example. Cosmetics are also limited at launch, and while the Steve Zissou-esque beanie is cute, it’s no double top hat.

What stings more is the lack of additional maps of Among Us VR. At launch, there is no Mira HQ, Polus or the Airship – with us all we have to play with is The Skeld. In fairness, this was also the case when Among Us launched, but many people may not realize this because those maps arrived before it really took off in popularity. As a result, what’s here feels disappointingly scaled down compared to the current state of Among Us. You also won’t find the XP system, anonymous voting, or expanded roles like Scientists and Shapeshifters. Schell Games says content updates are coming, but right now we don’t know what or when. However, the real longevity of Among Us VR depends on who you play. I wasn’t able to play with friends during this review, but even in a lobby full of strangers, I had a great time. The good news is that there is interplay multiplayer between Quest 2 and PC, which is a reassuring choice given VR’s smaller audience.

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