Sony Interactive Entertainment’s subsidiary London Studio, which usually develops games to support new PlayStation peripherals and technologies such as EyeToy or PlayStation VR, is currently developing an untitled online co-op combat game for the PlayStation 5 in London. The GamesIndustry.biz interview reveals.
“We’re proud of the history and the innovation we’ve done over the years, supporting all kinds of PlayStation technology, whether it’s virtual reality, or augmented reality, or microphones, or whatever,” London studio co. said studio head Stuart White. .
“With this project, we really wanted to explore some new paths and present ourselves with some new challenges. We definitely wanted to try something different, and I think this new project really channels our value of courage and we Allow yourself to be “curious.” It’s an exciting future, it really is.
“Innovation is always at the heart of what we do. If you look at our legacy and the titles we’ve done, there are a lot of firsts. And that will continue.”
London studio co-head of studio Tara Saunders describes the new title as “our most ambitious game to date”.
“We’re going to take all of that innovative DNA and apply it to this online co-op combat game,” Saunders said.
“[In our concept art] You see a modern fantasy view of London. Our overarching theme is about bringing elements of whimsy and magic together and connecting the familiar world, and you don’t get more familiar to us than London.
According to White, the London studio came up with “loads of ideas” over the course of several months, then refined them until only a few remained. From there, it talked to other PlayStation studios, as well as among each other within the studio about which projects it was most interested in.
“This concept scored very high in all of these areas,” White said. “We polled hundreds of gamers in the UK and US via an anonymous poll, with some shortlisted ideas… this was the one that came out on top.”
The game is built on London Studio’s in-house Soho engine, which is built to take full advantage of the PlayStation 5.
“Our SOHO engine, our in-house game engine, is at the heart of what we do here,” White said. “It’s an engine built from the ground up for this generation of hardware and the needs of the games we’re making. It’s designed to take full advantage of PlayStation 5. But it’s fair to say that some of the tools we It has returned to history. The world of VR and Blood and truth Tech we had on PlayStation 4. Because at the end of the day, virtual reality games have to have very efficient pipelines and engines.